Want to share your passion about mobile learning? Then apply to present at Mobile Learning Experience 2012! Below is important information for those interested in presenting. Thank you for your interest in presenting at Mobile Learning Experience 2012. As the premiere conference dedicated to mobile learning in K-12 education, Mobile2012 will offer dozens of quality [...]
Meet the Arizona K12 Center
The Arizona K12 Center, part of Northern Arizona University, has partnered with a group of educators who are passionate about mobile learning to bring you the Mobile Learning Experience 2011. The Center’s professional development opportunities have a reputation for being top-notch, making them the perfect organization to facilitate mobile 2011. The Arizona K12 Center began [...]
Mobile Devices in Education: Innovate by Making Little Bets
Posted by johnnykissko on Sep 22, 2011
“Discovery doesn’t happen in a vacuum, which is why doing things, however imperfectly at first, opens us up creatively.” – Peter Sims, Little Bets: How Breakthrough Ideas Emerge from Small Discoveries
In the book Little Bets: How Breakthrough Ideas Emerge from Small Discoveries, author Peter Sims proposes that by making several “little bets” within our respective careers, we will eventually discover and develop ideas that are both achievable and affordable to implement in our workplace. Rather than outright rejecting typical organizational models of hierarchy, linear systems, and extreme efficiency, we can spend a little time to take small ideas and experiment with them to make big discoveries and change that are fitting.
In most classrooms, there’s a strong emphasis on teaching facts and minimizing errors. Problem solving is approached from the perspective of getting the right answer; after all, assessment scores determine teacher effectiveness and we have to play the game. The problem with this approach is that these elaborate and predetermined procedures stifle opportunities to experiment and generate new ideas to enhance and reform teaching and learning.
New teaching tools will come and go, but effective models of learning are as timeless as our ancestry. Learning doesn’t happen at predetermined times. Learning doesn’t happen at fixed locations; in fact, studies reveal that most learning happens in informal education environments. While we have an argument for reform, we still struggle with innovation. We’re afraid of “messing up.” Quite simply, we don’t have a lot of time to mess things up.
But, it’s better to fix problems than prevent errors. Over time, innovative practices are iterated and refined where they then become valuable assets to the classroom. For example, in my third year of teaching, I piloted a web-based RTI program in my class that I developed. It linked results from student assessment data to resources (videos, practice problems, notes, etc.) relevant to the standards attached to each problem. Students would then individually work on their specific areas of need; it was dynamic, accessible, and highly targeted.
In a nutshell, here’s what happened: students who were going to already do well did that much better, but there was no difference in the scores for students whose scores were already low. I didn’t adequately address the lack of the motivation from these students. With the next iteration, I tweaked the software and addressed classroom management factors to increase motivation. Assessment scores for this population improved the following year.
Here’s another example: at one point in time, the ballpoint pen was an unwelcomed tool in the classroom. Students had used pencils for so long; why use a pen? For one, they’d forget how to sharpen pencils; secondly, what would they do when they ran out of ink? It took people willing to make “little bets” for pens to become acceptable artifacts in the classroom.
How can you make these “little bets” to welcome innovation? Here are six fundamentals that the author proposes:
- Experiment: Make trial and error a regular part of your classroom practice.
- Play: When new ideas are emerging, you may too quickly judge it to be ineffective. Play quiets this inhibition and keeps good ideas flowing.
- Immerse: Look beyond the textbooks for ideas on new things. What’s going on in industry that you could bring to the classroom? Gather ideas from sources outside education.
- Define: Throughout the implementation process, use new insights that define problems and needs before solving them. You may figure out a solution to a problem that you weren’t initially trying to solve.
- Reorient: Be flexible and make necessary changes.
- Iterate: Repeat, refine, and keep testing
Follow this path of discovery before believing your ideas have no place in the classroom. Like the ballpoint pen, we need pioneers and advocates for new tools and models of learning.
For further reflection, check out the video below that captivates the essence of making “little bets.”
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E-Learning without Borders
Greetings from Moscow.
We often tell our employees, customers and ourselves, that e-learning is learning without borders. That you can learn wherever you are, at whatever time you want, and that you can gain knowledge without the previous conditions.
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Kinect in Education Contest: What Will You Create?
Posted by johnnykissko on Sep 8, 2011
With Kinect, classroom instruction can be adapted to promote classroom mobility and the overall well-being of our children, as opposed to conditioning students to unnecessary classroom routines. While the v…
Adrenna Inc. announces Learning Experience Platform, Educause 2011

Adrenna Academic is a cloud based collaboratively focused Learning Experience Platform for Higher Education institutions and K12 schools and school districts, that provides the concierge services necessary for academic institutions to reduce costs, create operational efficiencies and focus on student success.
